Fueled by the tiny scatterings of a puzzle left behind, Caitlin journeys into the wilds to seek the elusive Helena in order to find the cure for the Madness and stop its spread once and for all.
Her quest is made all the more important when those closest to her face their toughest battles yet.
With Jaxon, Kain, and Mary-Anne by her side, Caitlin must tread farther from home than she’s ever been, risking capture, torment, and the Mad, all in the name of finding the truth behind the Madness.
Time is ticking, and the Madness is closer now than it’s ever been.
Set within the wonder of the Kurtherian Gambit Universe, discover the chaos and insanity of the Age of Madness—a time when the world turned on its head, and nothing is as it appears...